I am doing some funny spare coding these days (while getting used to emacs) - and in the picture above you can see one of my projects. I call this "Rangband" - a simple clone of Zangband, actually. But it seems that Zangband (the best crawl rpg I saw) and ToME (the crawl rpg with the best story setting) are out of active development, and also they are buggy as hell. So I set off to write a small clone, just for my fun. As for now, there is only auto-generated forest, moving character (@), and line-of-sight and fog-of-war calculations. First thought for generating forest is just to spray objects all over the map randomly, but that generates true chaos. And I wanted some clearings and thickenings in my forest, so I decided to trim that chaos a bit. It turns out that if we run this chaotic forest through just one iteration of modified game of life algorithm, we will get exactly what we want (or I want :) You just need to remove all trees that have less than three